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Users are encouraged to come up with goals that they would like to focus on completing and apply them to personified, customizable fish that are backed by research to encourage success through using Gamification. Gamification is present through the graphics, layout, currency, and finally the achievement and reward system. The process of Finfillment included lots of research and pivoting ideas, drawing and illustrating, designing layouts and UI for the app, HX / UX testing with users to cement the design, and development and coding to develop the base of the app in Unity. Specifically, research aimed at the success of adolescents as they learn to develop habits and complete goals. The main purpose of Finfillment is to provide them with a tool to help improve their lives.
Finfillment is a habit-forming app that empowers the user to create and conquer personalized goals and tasks. Users, aged 10 - 16, dive into a gamified experience where completing tasks not only boosts their productivity in the real world, but also rewards and decorates their family of vibrant fish in the customizable aquatic habitat!
Builders
Published
2024